JAVA_HOME:C:\Java\jdk_8.xxx CLASSPATH:C:\Java\jdk_8.xxx\lib Path:C:\Java\jdk_8.xxx\bin C:\Java\jdk_8. In the following variable value settings, part of the string that is the same as the value of JAVA_HOME can be replaced by the DOS variable reference of %JAVA_HOME% such as: Mainly set three variables: CLASSPATH, JAVA_HOME, Path Here you can refer to the following link, but this setting method is not recommended, just learn the following: The release process of the full version of Unity Android (including projects where the SDK has native system dependencies) Provide settings (recommended setting method) to the latest version of AR Foundation that your version of Unity supports. In some advanced versions of JDK, environment variables will be automatically setįor non-advanced version, set it manually camera methods removal for ARCore SDK for Android NDK (AR Foundation). When Unity is released, you may generally be prompted about the version that NDK needs to use I am now (2019.05.22) using the 2018.3.0f2 Unity release, I am prompted to only use r16b And before the release, I downloaded r19c, and I don’t need it JDK I only use it here for Unity release, my choice is: Tools How to download SDK using Android SDK Manager Provide reference installation package To select the installation package in SDK Manager, refer to the following link: In the following steps, you may need to go online scientifically, otherwise SDK Manager will not be able to download Packages, or other NDKs may not be able to open related pages SDK Download an Android SDK Manager I have tried it before, but I don’t need it for the time being, so I don’t want to review it. Of course, there is also a command line release method. Thanks Unity for your lack of understanding.When Android was released before, other colleagues used the ready-made configuration Now publish by yourself, and you have to check the information again, so please record it by the way is convenient for students who need it, and it is also convenient for you to quickly understand and publish when you forget one day I have been trying to find a solution for the past few days and I'll be missing the GDWC 2019 because of this. I can't build using il2cpp backend because it now requires a NDK that is not coming with Unity anymore. I can only build the Android Apk with mono right now, which seems to broke my game by forcefully removing some key codes out of the game that result in button missing parts of their codes. To be honest, this wasn't happening when i was using Unity 2018.X and only started to happens with Unity 2019.2. Hence, we're in this vicious circle of hell that tells us "Use the Unity HUB" and the Unity HUB telling us "No can do. In other words, because Unity HUB fails as a download manager for some of us, I, like others, am forced to use the Installer instead which works perfectly fine to download that multiple GB of filess, but the NDK is missing from the Android package downloaded with said Installer. Now, I reaches about 1% before it instantly fails with the latest Unity HUB version. In my case, on a previous version of the HUB, I was able to get to around 50% of the download done before it fails (which then force you to restart from scratch every time as the download gets cleared up in case of failure). The worst of it is that they know that the Unity HUB is a piece of unstable software that need quite a fix because, right now, people who have slow bandwidth or work on a relatively fluctuating network (for example, on an older router with less refresh rate as well as maybe 1 package lost once every 30-40 secs), the download constantly fails. Ps : If I made a mistake in english, please forgive me, I am fr, I tried to my best to write correctly.įor those who are unable to use Unity HUB properly, we're basically caged out of using Unity at all for making any game on mobile devices especially because we can't use the HUB to get the right version of the NDK. If someone can give me a way to solve this problem, It could be helpfull for the community. I located manually with this path " C:\Program Files\Unity\Hub\Editor\2019.3.0a4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\", error window (screenshot 4).Checked in " Preferences/External Tools/" (screenshot 3).Tried to " Build" and " Build
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